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'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' (yuno_in02 88,164).ģ. 'Sage Castle' is located at 11 o'clock direction ( yuno 88,320) in Juno.Ģ. Reaching Job Level 50 first is strongly recommended, as the player will never be able to recover the extra job levels / skill points after the job change.ġ. Also you must reach at least Job Level 40 as a Transcendent 1st class character. The book will lead you to Valhalla so you can change your job through the High Wizard Job NPC.
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To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. You can pass on status effects, divest people in the near future, break their equipment, etc. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. This skill does a physical attack based on the High Wizard's MATK. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate. Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage. Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It can cancel many different spells that are cast on the ground. Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. Only a fool would dare challenge the awesome might of a High Wizard's power head on!Ī High Wizard has much more power than a regular Wizard, and at a much earlier level as well. The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard.